Hi everybody, Duffy here!
Chris and I are still working on the post for Slingshot, a kaiju-phobic group that seeks to destroy all monsters, and we hope to get that to you next month.
I attended Metatopia earlier this month and got some great feedback on Gigargun, as well as some other projects I’m working on.
I also had the opportunity to play some cool games that are also in production. Games included the horror movie-themed Horrorshow by Dark Hills Gaming and presented by Joseph Pettine. The role playing game had players take on the roles of horror film archetypes like demons, vampires, ghosts, aliens and slashers as we navigated a world where the plot lines of your favorite scary movies are a frequent occurrence.
Another cool game I tried out was Kratophagia by Ardens Ludere. This game had players take on the role of pitiful mutants in a post-human Earth that has been desolated by natural and otherworldly disasters. This game was Powered by The Apocalypse, and had all of our moves based on the physical aspects of our character. A neat mechanic was that, when certain conditions were met, we could draw from a deck of cards and our character would gain a new and bizarre mutation that could change the way we played the game.
I also got a chance to check out my first live action role play (LARP). Bright Story by Phoenix Outlaw Productions and presented by Josh Harrison, was in early stages when I checked it out, but provided an interesting hook. The game is based off of the feel-good vibes of recent animated shows like Steven Universe, Gravity Falls and Adventure Time. It’s meant to be a game that entire families can take part in at get-togethers like camping trips about once a month. An interesting aspect of the game is that conflicts can be resolved outside of combat, and communicating with antagonists to resolve issues is encouraged.
I was also lucky enough to meet Jeff Stormer of the Party of One Podcast (Jeff and a guest play RPGs); Colin Kyle, who created the interesting Axon Punk cyberpunk RPG with his brother Cameron; Eric Simon, lead developer of Four-in-Hand Games who made Steamscapes and tried out his new game Rockalypse; Neal Stidham of Parenthesis Press; and Amanda Gallagher, a wonderful artist.
It was great meeting all these folks and I can’t recommend checking out their stuff more.
Were you able to make it out to Metatopia? What games interested you?